Two friends reconnect through a virtual reality fighting game, blurring the lines between reality, identity, and desire.
VR gaming is widely available (Meta Quest, PlayStation VR2, Valve Index), and social VR platforms (VRChat, Rec Room) allow for deep interaction and identity play. While VR is not yet as immersive as depicted, haptic feedback and full-body tracking are advancing. Virtual relationships and online identity exploration are common, but the seamless blending of physical sensation and digital experience remains in early stages. The episode exaggerates current tech, but the trends are clear.