In a world where people earn currency by riding exercise bikes and are bombarded by screens, a young man tries to help a woman escape their oppressive system.
Elements of this episode are increasingly present: gig economy apps gamify work (Uber, DoorDash), digital advertising is omnipresent (YouTube, mobile games), and virtual reality entertainment is growing (Meta Quest, VRChat). Talent commodification is seen in reality TV and influencer culture. However, a fully immersive, closed-loop system as depicted does not yet exist, but the trends are converging in that direction.